

There is no way to save in Justine - the game closes automatically when the player character dies, sending the player back to their desktop. The Dark Descent takes about five to seven hours to complete Justine, which can be accessed from the game’s Settings Launcher in Steam, takes about 30 minutes to play depending on how many times you’ve played it before. That is a fact that makes sense, and I’m not sure why I’m telling you about it.
#AMNESIA THE DARK DESCENT JUSTINE FREE#
While Amnesia: The Dark Descent is - quite rightfully, in my opinion - widely regarded as a landmark work among horror games, its free DLC has not garnered nearly as much attention. (Hey, I’ve got an anxiety disorder - real life is already kind of like a horror game, albeit a very boring one with no save points.) It’s just a few minutes in a dark room, crouched behind a pillar while a monster wanders past, but it’s one of the scariest things I now regularly subject myself to. This reaction is consistent, even with the lights on and the sound off. So far, despite many passes through the game, there is one segment of Amnesia: Justine that has never failed to get my heart pounding. The reader is begged to forgive the use of a spoiler cut, and urged to play this game without spoilers if possible.īe advised that this review briefly discusses relationship abuse and child sexual abuse, as well as many other topics that may be expected in horror media. Grab NOTE 9 - Unfinished Letter and click the gravestone.Let this blog be christened with a short review of a game that only just qualifies as “supernatural” horror: Amnesia: Justine, released by Frictional Games in April 2011. Proceed to finish Justine and there you go! 100% :DĮxtra: Scariest Moment: 19:00 :P Save Cancel Head to the far side of the Crypt to another Phonograph and start it Go across the room to the angel statute, and click it too Grab NOTE 9 - Unfinished Letter and click the gravestone. Spin the wheel and close the cell door, and then quickly run for the wheel on the north side of the room, turn the wheel and once the door is open enough to go through, do so, and just keep running until you reach the Crypt There will be a man in a cell, and a rotating wheel right to the cell's entrance. Quickly close the door behind you once more, and head to the right. Just turn around once it's in its place and run for the lever on your left as you exit into the main room again Run back to the main hallway and to the door on the opposite side. Now quickly, run to your right, through two doors, and pick up the large GEAR on the table Quickly run through it, and then close it with the lever to your left. Push up on the LEVER, once it's inserted, and the door will start to open. Pick up the LEVER, and exit to the main watery room
#AMNESIA THE DARK DESCENT JUSTINE FULL#
Go through the door and from there take the door on the right reaching a room full of boxes with a LEVER and NOTE 8 - Unopened Letter. Play the Phonograph in the corridor, head down the stairs to the Potato Room and make your way to the Dungeon Put Slide 4 in the top, and Slide 3 in the bottom, then pull the lever, and exit to the Library secret room Light the Box, and head back to the Puzzle Box NOTE 7 - Shipment Letter is hidden behind some books. In the Light Box room, go right and head to the bookshelf on the back of the wall. Collect SLIDE 4 and NOTE 6 - Soul Journal Entries The second door on the right is the Puzzle Box.

Go to the second door on the left and collect the Tinderbox and SLIDE 3 Collect NOTE 4 - Results, SLIDE 1 and two more Tinderboxes, and finally grab NOTE 5 - Herbert's Letter from the shelf to the left of the desk.

Head into the room on left, and collect SLIDE 2, as well as two Tinderboxes After falling turn around and use the WAX CYLINDER on the PhonographĮnter the torture room, use the Phonograph and collect NOTE 3 - Newspaper Article. Clean out the loft of all the boxes and collect the hidden WAX CYLINDERįinally, build a large stack to open the trapdoor on the ceiling on the far side of the room, and use the broken ladder on the ledge to climb up into the air ducts. Then build a stack up to the loft on the left side of where you entered the room. Go immediately to the prison cell on your left and collect the NOTE 1 - A New PlanĮxplore all rooms listening to the audio in each one, collecting NOTE 2 - Billet Ooux in Room III.

Rotate the Phonograph's lever and leave your cell, head down the corridors, and search for a BROKEN LADDER
